REGISTRATION:

Closed until the next league

Locations:

Heritage School
6805 N 125th Ave.
Glendale, AZ 85307

dates:

TBD


20.00
from 13.00
from 20.00

ULTIMATE Rules

General Information:

  • Each team will be allowed to field 7 players (maximum of 14 player roster).
  • One female player must be on the field at all times.
  • Each weekend teams will play a two game series against another team. 
  • Games will be 27 minutes in length.  Two 12 minute halves with a 3 minute half time.  The clock will not stop unless there is an injury.
  • Substitutions will be allowed after a score from either team or if an injury occurs.
  • All players must wear appropriate footwear - sneakers, turf shoes, etc.   (NO BARE FEET, CLEATS, or HARD TOED SHOES ALLOWED).

Game Rules:

  • Play starts when one team "pulls" the disc (a kick-off).  Possession is determined by a coin toss.
    • After a point is scored, the scoring team will pull to the opposing team.
    • The team receiving should indicate they are ready to receive by having a player raise their hand.
    • Both teams should make every effort to expedite the pull.
  • The disc is moved down field by throwing it to other members of the team.
    • The disc cannot be handed off.
    • Once a player catches the disc, they must stop their forward momentum (usually takes 2-3 steps) and establish a pivot foot.  That foot cannot move until after the disc is thrown (grace should be given if the pivot foot moves slightly).
    • The only time you can move when you have the disc is when you are in your own end-zone.  The opposing player marking (defending) the thrower must remain outside the end-zone.
  • Possession changes when...
    • The disc contacts the ground after being thrown.
    • A player from the opposing team catches the disc.
    • The disc travels out of bounds.
      • The player catching the disc must control the disc and have one foot within the field of play to be considered "in bounds".
      • When bringing the disc back into play from out of bounds, the thrower stands out of bounds at the approximate spot where the disc went out of bounds.  The opposing player marking the thrower must stand in bounds.
    • The disc is not thrown after 10 seconds.
      • The opposing player marking the thrower is the only person that should count.  If he or she is not counting, the thrower is not being timed.  Only the player directly marking the thrower can count, that player marking the thrower cannot defend someone else and still count.
      • Make every attempt to count to 10 at a reasonable pace.
  • A point is scored when a player catches the disc thrown from another player on their team in the opposing team's end-zone.
    • The player catching the disc must have control of the disc in the end-zone for the point to count.
    • The player may jump from outside the end-zone, catch the disc, and land inside the end-zone.
    • A player cannot catch the disc and walk or run into the end-zone while trying to stop forward momentum.
      • That player must walk back outside the end-zone at the point where they crossed the line, and throw from that position. 
      • Player must call "disc in" before throwing.
    • If the disc is intercepted by the opposing team in the throwing team's end-zone, a point is not scored. The disc should be brought back into play using the call "disc in" before throwing. 

Defending:

  • A team can use any number of defenders on any player of the other team except for the thrower.
    • There can only be one player that marks the thrower, staying roughly at arm's length.  However, other players can assist the marking player my standing farther away from the thrower, roughly 5-7 feet.
  • Opposing team members should not contact throwing team members.
    • Incidental contact is allowed when attempting to catch a disc in flight.  However, contact should not be made in an attempt to push an opposing player out of the way.  Such contact results in a foul.
      • If the foul is against the defender, the disc returns to the same spot where it was thrown to the same player who threw it.
      • If the foul is against the throwing team, it results in a turnover at the spot location of the foul.
    • A marking player cannot touch the thrower.  Contacting the thrower while throwing will result in the disc being returned to the same player at the same spot and repeating the play.  However, the foul must be called immediately.  If the person calling the foul waits to see if the disc is caught, the foul will not be counted.
  • Picks or screens are NOT allowed by either team.
    • However, if two members of the same team run a pattern in such a way that the two defenders run into each other, no foul is called.  This contact is the defending team's consequence for not paying attention.

Fouls:

  • Players call their own fouls.
    • The opposing player can contest, but calls should be resolved quickly due to the short time frame.
  • Referees can call fouls as they see, but they are not expected to call everything or anything at all.
  • Officials calls and decision are final; there can be consequences for arguing with an official.

 

Code of Conduct Sportsmanship:

ALL RULES WILL BE STRICTLY ENFORCED. THE TERM "INDIVIDUAL" INCLUDES THE FOLLOWING: COACH, MANAGER, PLAYER, OR SPECTATOR. A TEAM IS RESPONSIBLE FOR THE CONDUCT OF ITS INDIVIDUAL PLAYERS AND SPECTATORS. MISCONDUCT MAY RESULT IN PENALIZING AN INDIVIDUAL OR TEAM FROM ALL LEAGUES AND TOURNAMENTS. THE TERM "OFFICIAL" INCLUDES THE FOLLOWING: REFEREE, LEAGUE DIRECTOR, OR LEAGUE STAFF.

No Individual Shall:

  1. At any time lay a hand upon, shove, strike or threaten an official or individual.
    Minimum Penalty: Removed from league play for 1 calendar year and placed on 2 year probation
    Maximum Penalty: Banned from Turning Leaf Community Church Sports Programs
  2. Be guilty of objectionable demonstration of dissent by throwing balls or any other forceful actions.
    Minimum Penalty: Warning by official.
    Maximum Penalty: Ejection from game and playing area and a 1 game suspension
  3. Be guilty of using unnecessary rough tactics in the play of the game.
    Minimum Penalty: Ejected from game and playing area and 1 game suspension
    Maximum Penalty: Banned from Turning Leaf Community Church Sports Programs
  4. Be guilty of an abusive verbal attack upon any official or individual on or off the court.
    Minimum Penalty: Ejected from the game and playing area, 2 game suspension and probation for the remainder of the season
    Maximum Penalty: Suspension for one full year and placed on probation for 6 months after reinstatement
  5. Use profane, obscene or vulgar language in any manner at any time on or off the court.
    Minimum Penalty: Warning by league official or referee
    Maximum Penalty: Ejection from game, 2 game suspension and probation for the remainder of the season.
  6. Appear on the field in an intoxicated condition or under the influence of any type of drug that will infringe on the player's safety or the safety of others.
    Minimum Penalty: Ejection from game and probation for the remainder of the season.
    Maximum Penalty: Banned from Turning Leaf Community Church Sports Programs
  7. Drink alcoholic beverages during a scheduled game.
    Minimum Penalty: Warning by official.
    Maximum Penalty: Team forfeits game and placed on probation for the remainder of the season.
  8. Be guilty of any demonstration of unsportsmanlike conduct.
    Minimum Penalty: Warning by official
    Maximum Penalty: Banned from Turning Leaf Community Church Sports Programs

NOTE: Players, coaches or managers who are on probation when another incident occurs can have their penalty increased to the maximum. If a player, coach or manager is suspended from play and is found to be playing on another team, the penalty can be extended beyond the original time limit. The severity of the infraction will determine the penalty. Penalties can fall between the minimum and maximum. League staff, league coordinator and/or the league supervisor will determine the penalty within a reasonable amount of time.